![]() I'd like the tiles to be free and available for anyone to use. Also, a lot of reusing colors between monsters. I'm trying to limit the palette, so no more than five shades of any particular color on a tile. If you want more details, I'm making the tiles in Photoshop, which I feel has worked well. Constraints inspire creativity anyway, right? I've been interested in tile art for a while but this is my first attempt at making a tileset, and anything larger than 16x16 felt a little intimidating. I'd started with another design, but my stairs were difficult to tell apart at first and I felt that the Crawl stairs are very clear. ![]() Please could you share some technical details? what the size of this tileset? which license?Sharp eye! The stairs are very very close to the Crawl stairs. Is `stairs down` are from DCSS? (it's fun, as it's CC0 I use stuff from there too in my tileset) I think you are right about the orcs, especially the ones you meet early in the dungeon. They are better than before for sure! Overall I am fairly happy with them, but I do think that some tweaking of the shading will make them more clear. I wasn't happy with my wolves either, so I redid them right before posting. I've never loved it but I haven't figured out how to improve it yet. The studded leather armor is an early sprite I made. The player is looking at studded leather armor, a grimhawk, and four wolves. The Uruks are described as taller (almost the height of a man) and more powerful, but those don't appear until the late second age iirc.I appreciate the feedback, and I'm glad you like the color scheme. I always imagined Tolkien's orcs to be more similar to "modern" fantasy goblins (which is also a synonym for them in Bilbo and other sources). wolves? The perspective seems a little bit off.Īlso the orcs seem generally as tall as and bulkier than the player sprite, which doesn't seem quite right to me. I like the color scheme! I'm having some trouble figuring out what the player character is looking at in the lower left though. Some of you have been playing Sil for a lot longer than me, or have different artistic sensibilities, and I'd like to hear what you have to say. I have made a tile for just about everything, but I am consistently tweaking, reworking, or redoing them. None of the tiles should be considered to be final. I reserve the right for artistic liberty of course. This isn't meant to be a general tileset for Angband games it is specifically a tileset for Sil. Special monsters are more intricate and slightly brighter. For example, more difficult monsters are larger (more or less), and monsters with draining attacks are all purple to signify this attack type. ![]() If you are quickly attacking through a group of orcs and Orcobal appears in the corner of the screen, you should see him immediately.īy accurate, I mean that the tiles should reflect both the Tolkien lore that they are based on, as well as reflect the experience of playing Sil-Q. No two tiles should look too similar, and they shouldn't bleed or blend into one another when adjacent. I have two goals for this tileset: readability and accuracy.īy readability I mean that I want the tiles to be clean, clear, and recognizable even in your peripheral vision. I wanted to share some preview images with everyone. I have been working on a tileset for Sil-Q for the past few months, and Quirk has been very patient in helping me put it together. ![]()
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